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      Source SDK Update
newsicon Über dieses Update werden sich alle Modder, Skinner und Model-Ersteller der Source-Engine freuen. In einem großen Update behebt VALVe diverse Fehler und veröffentlicht einige Verbesserungen.

Unter anderem wurden für Team Fortress 2 die vmf-Dateien der Standardmaps veröffentlicht. Damit ist es relativ einfach, diese zu verändern oder genauer zu betrachten. Laut Dave Riller (VALVe) wird es in Zukunft noch mehr offizielle Quelldateien von Models und Karten geben.

Hier das komplette changelog:

Source SDK

  • Added source files for ten shipping TF2 maps

  • - arena_lumberyard
    - arena_ravine
    - cp_badlands
    - cp_dustbowl
    - cp_granary
    - cp_gravelpit
    - ctf_2fort
    - pl_badwater
    - pl_goldrush
    - tc_hydro
  • Updated shadercompile binaries and added missing DLL needed for shader compilation.




  • SDK Tools

  • Fixed the issues with the following tools: height2ssbump, normal2ssbump, pfm2tga, splitskybox, vbspinfo, vmt_tweak, vmtcheck, shadercompile.

  • Fixed an issue in studiomdl pertaining to $shadowlod




  • Hammer

  • The texture browser automatically ignores most textures that cannot be placed on brushes or displacements, as well as anything inside a .svn folder for those using svn as their choice of versioning software.

  • Added additional auto visgroups for sprites and cubemaps.

  • Separated the VRAD calls into two sequential while using HDR (-ldr and -hdr) instead of -both.

  • Model browser is now created once per session.

  • Displacement brush dial now has greater range.

  • Added a stop button to sound previews




  • SDK Launcher

  • Added the ability to edit game configurations with vconfig




  • Source Code

  • Added a new template mod that replaces the old 'advanced' source . This template has options for teams,classes, sprinting, prone, stamina, etc.

  • Added shader source; fxc.exe, psa.exe and vsa.exe must be placed into the dx9sdkutilities folder and you must modify.

  • materialsystemstdshadersbuildsdkshaders.bat to set your paths.

  • Most tonemap controller options now work in multiplayer. The 'template mod' map 'sdk_teams_hdr' demonstrates this.

  • All three mod types by default mount the required appids - Multiplayer uses 218 and mounts 320 for example. Gameinfo.txt contains a new entry 'AdditionalAppId' for this purpose.

  • Particle systems can now be defined with a per-map manifest, similar to soundscapes.

  • Fixed a number of issues which caused the server to not compile in linux




  • Multiplayer Source Code

  • Players animate with the new animation system that came along with TF2.

  • Fixed third person animations and all effects.

  • Fixed SLAM issues.

  • Fixed Use of UTIL_GetLocalPlayer on the server in various locations.

  • Fixed a number of other bugs / asserts




  • Singleplayer Source Code

  • Fixed a number of issues preventing the source from functioning correctly.

  • Added new vehicle "hl2buggy" so that users may have both the charger and the old buggy.


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